And well, the point of games like this is not really beating it, it's more about having as much fun as possible and that might mean different things for different people. However beauty of most ARPG games is, that they will allow you to build new character from scratch in pretty short time and make it pretty powerful quickly, which allows you play the game for a pretty long time. 100% achievement completion - for some people game is complete as soon as they get all Steam achievements Building a character to it's maximum potential (or reasonably close) - basically getting endgame gear and enchants, max level, max fame - basically at this point character can deal with everything ingame as easily as possibleĤ. Finishing the game in the hardest mode - in this game it basically means getting through all NG+ tiers on Elite, challenge basically stops at this pointģ. Finishing the main story - basically killing the last boss, it takes few hours to get this far in TL2, you know how the story endsĢ. Let's get some stages that can be counted as "beating the game":ġ. There are several answers to that question, depending on how much fun do you have playing the game. TL2 pet skinmod leopard/snow leopard/female lionOriginally posted by alex.spitaler:What dp you consider as 'beat the game'? Interesting question and answer heavily depends on a game genre, but since Torchlight is ARPG, let's stay at that. It extends the wellknown white, black and dark blue skins by: Choose from default yellow eyes or black eye. Gives the pet owl 7 new color schemes in additional to the original brown. Further maintenance of this mod will depend on the original author's involvement. MOD file will work with all current versions of the game, while other files in the list might not. Let me know if there is anything not working properly. Then you will see Pet Shop on the Misc->Mods Page. Subscribe to Achievements, and load it FIRST in mod order. UPDATE: Now FULLY compatible with Achievements! 5 achievements dedicated to the most dedicated of pet owners.
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